

#Bioshock infinite concept art splicers imgur series
Spoilers for other parts in the series do not require tags although it would be greatly appreciated. The content itself must be BioShock related, not the title. The purpose of this article is to record all content which appears in-game files, development trailers, or concept art, but ultimately did not make it to the final version of the game. File:BioShock Train Station Concept Art.jpg. BioShock Infinite went through many revisions over the course of its development by 2K Games and Irrational Games. File:BioShock The Collection Welcome Center Atrium Paintover-Concept Art.jpg. Concept art can be seen in The Art of BioShock Infinite and a model was made for one of the variants, which was resued for the Frosty Splicer in Burial at Sea. File:BioShock The Collection Torrance Hall Lounge Paintover-Concept Art.jpg. If you enjoyed the official artwork and character designs in our BioShock Infinite concept art gallery, sharing this page would really help us This website relies on the display (not clicks) of ads to survive. Originally, BioShock Infinite was to feature enemies called the 'Vigor Junkies', who were much similar to Raptures Splicers, being heavily mutated from the use of Vigors. The BioShock series is a collection of story-driven first-person shooters in which the player explores dystopian settings created by Ken Levine and his team at Irrational Games.The first two games, BioShock and its direct sequel, BioShock 2, take place in the underwater city of Rapture in 19, which was influenced heavily by Ayn Rands Objectivism. music, architecture, font, phrases, etc.) will all be removed. File:BioShock Shotgun Model and Concept Art.jpg. Too much of this would have terrible effects like having your alternate self merge with you and have stuff like two mouths on your face or other distorted features. The original concept was that the citizens would jump into alternate realities and sometimes merge with their alternate selves.

Information on developers and publishers, objects that are similar but not exact replicas, or content that isn't exclusively related to BioShock (i.e. The concept art from Infinite was gnarly also. They directly give us something thats guided by the same themes as Bioshock 1 while showing a whole other stylistic angle. This subreddit is dedicated to the BioShock game series developed by Irrational Games and 2K.Ĭolumbia Theme Rapture Theme Rules & InfoĬontent MUST be related specifically and directly to BioShock. As cool as this is, I think straying away from elements of lore that mirror Rapture is what makes Columbia so great. If posting plot content, please "Spoiler" tag submissions and do not put spoilers in the titles
